This pages shows off "some" of the technical
side of Future Pinball, specifically the
Reflection Rendering Engine which provides real time playfield
reflections (objects off the glossy playfield) aswell as glass
reflections (the backglass off the playfield glass).
In This Example I am using the Williams Pinball
"Black Knight 2000" which was released in 1989 by Williams
Electronic Games, Inc.
I chose this example as it's a real world example
of a complex multilevel playfield design and shows off some of
the complexity required of the rendering.
Although this page only shows off 10 pictures
there are more rendering passes than
shown here but that would get a bit too technical.