Sci-Fi Classic is the Demo Table which comes with Future Pinball.
It shows what the program can do aswell as gives you something
to play. (click on each picture to see the full
You can see screen shots of other Tables on the Support Forum
Camera Views of Sci-Fi Classic
Bumpers of Sci-Fi Classic (with wireframe view)
Scalability Of Rendering
Everybody has the Latest and Greatest of Video Cards. Future Pinball
in mind and has been designed to allow a huge amount of scalability
in it's rendering.
This allows even the most complex tables to run on the most basic
(with less detail obviously). So if you have a X800 or a Geforce
can still get the best out of your video card.
Classic At Full Detail (194,000 Polygons) and at Low Detail (39,000
Newton (Physics) View of the Table Layout
Pinball has a Truly Dynamic Reflection system that allows Stunning
visuals and almost Photo Realistic Render Quality. Clicking on
the above picture will explain a little about how the Playfield
is rendered Real time in multiple passes
Future Pinball Editor allows you to create your very own pinball
Creations via a
simple to use interface which allows you to place objects on your
edit various properties each object has.
Pinball comes with a very detailed Help manual which will help
you learn how
the program works and how to control each of the objects the Editor
allows you to create.
Script Editor allows for the custom Visual Basic Scripting game
code to be created around an Event driven structure. Future Pinball
only provides a limited sub-set of the Visual Basic Scripting
Language as a lot of extra functionality is provided by the game
engine. This script is executed at table run-time to control the
game logic and is flexible enough to allow a wide vararity of
Original Games to be created.
a Pinball, On of the Greatest Aids is being to overlay a Blue
Print of your design into a Paint Package to allow you to design
your playfield graphics. Future Pinball
Allows Custom sized Blueprints (upto 4096x4096) to be exported.
As The Future Pinball Editor supports the concept of "Layers"
you can (if you wish)
only export various components (say lights) to the Blue Print.
Precision Of Design
are taking a lot of effort to ensure that all the Models used
in Future Pinball are as exact as we can possibly make them